An open-world Age of Exploration sailing sim where you can circumnavigate the entire planet and relive the feats of the great discoverers. Navigate by sextant, trade across thousands of real cities, and maneuver your ship to bring broadsides to bear in real-time naval and melee combat.
Age of Magellan is an open-world sailing game set on a near-scale model of the Earth, built from real coastline data with over 11,000 real cities to find and dock at. Two ways to play: follow Magellan's voyage in the campaign, or take a ship of your own in Winds of Discovery and sail wherever the wind allows.
The Magellan Campaign
Five chapters from Lisbon to the far side of the world. Prove yourself on the Portuguese coast, round the Cape of Good Hope, reach India and Malacca, then turn your back on Portugal and sail for Spain. Cross the Atlantic, face down a mutiny on the Patagonian coast, thread the strait that will bear your name, and cross the Pacific on short rations. At Mactan, Magellan goes ashore for the last time, and you fight that battle blade in hand. Then Pigafetta takes the helm to bring the Victoria home and close the first circle of the Earth.
Winds of Discovery
Start as a courier running grain from Lisbon down the coast and work up through twelve commissions, from local merchants to the King's own charter, rising through ten ranks with the Portuguese crown. Between jobs the planet is open. Set your own bearing, pick your own port, fish, trade and explore, and the fog lifts wherever you point the bow.
Navigate Like It's 1500
Your position is only as good as your last fix. Sight the sun by day or Polaris by night, set the horizon, align the index arm and take a reading to find yourself again. Sail through a storm out of sight of land and you lose your position until you do.
Wind, Storms and Supplies
Trim your sails to the wind and point of sail. Storm regions around the world will shred your canvas, batter your hull and tear your nets, so furl in time. Carry enough food and water, watch for scurvy and sickness, and keep the crew fed and paid or they will take the ship from you.
Real-Time Naval Combat
Pirates hunt the sea lanes. Fight in real time, where wind, angle and reload timing decide the duel. Bring your port or starboard broadside to bear and hammer their hull and rigging. Ram a weakened enemy, send your boarding party across, and fight her crew and captain on deck, man to man, with sword, block, lunge and dodge. Win, and her hold is yours.
Five Ships
Sloop, Caravel, Xebec, Carrack and Galleon, each with its own crew, cannon count, cargo capacity and handling. Buy the ship your voyage needs at the shipwright.