Встречайте The Midnight Walk, новое инди-приключение от авторов Lost in Random. Подружитесь с одиноким фонарем и осветите себе путь по чудесному и ужасному миру. Обхитрите монстров и изучите жуткие детали ландшафта, созданного вручную из настоящей глины и анимированного покадрово.
Встречайте The Midnight Walk, новое инди-приключение от авторов Lost in Random.
Подружитесь с одиноким фонарем и осветите себе путь по чудесному и ужасному миру. Обхитрите монстров и изучите жуткие детали ландшафта, созданного вручную из настоящей глины и анимированного покадрово.
Путешествуйте с Potboy по извилистым тропам, вместе пытайтесь перехитрить пожирателей огня, отвлекая их пламенем, прячась и уклоняясь от самой тьмы. Ищите новых друзей и любуйтесь впечатляющими видами. Ваш путь будет полон как опасностей, так и радости.
Все, что вы видите в The Midnight Walk, от слюнявого оскала монстров до верхушек деревьев, было сначала вылеплено из глины, а затем переведено в 3D с невероятным уровнем детализации. В результате получился уникальный многослойный фэнтезийный мир, созданный настоящими художниками покадровой съемки.
Самая трогательная и необычная игра 2025 года, а, может, и нескольких лет. Невероятная работа с глиной, волшебный саундтрек и трогающие истории. Невероятный опыт, крайне рекомендую!
The Midnight Walk is a bit spooky, yet cozy and heartwarming. At my most generous, I’d love to compare it to a Tim Burton animated film—but honestly, that wouldn’t be fair. This game is a truly unique and charming piece of interactive art that deserves to stand on its own. Story We play as the Burnt One. Awakened from a long slumber, we find the sun has vanished, and the world is now trapped in endless night. With the help of a small companion—a pot boy carrying within him the last ember of this dying world—we embark on a journey, the so-called Midnight Walk, to reach the distant Moon Mountain. What I found particularly interesting is how the game openly acknowledges that it is a story—that the characters' destinies are predetermined (or not?). As the Soothsayers say at the very beginning: “It is inevitable. We must all partake.” And by “we,” I believe they mean not just the characters within the tale, but the player as well. The Midnight Walk unfolds like a storybook, divided into several chapters. Each one tells a strange, whimsical, and compelling tale filled with broken or misunderstood characters, each facing their own internal conflicts and crises. With the help of the pot boy and the warmth of the ember he carries—which I interpreted as a symbol of love and kindness—we help heal those lost and freezing in the cold of the endless night. For example, in the chapter The Tale of Loathsome Molgrim, we find ourselves in a town called Nobodyville, inhabited solely by heads. Long ago, they blamed their bodies for the wars they waged and exiled them after the Great Beheading. I love this tale in particular because beneath its bizarre surface—filled with dark humor and, to my taste, brilliantly absurd puns—lies something much deeper. It explores themes of war and peace, humanity’s self-destructive tendencies, and the eternal need for love, compassion, and forgiveness. Visuals and Sound Before I get completely carried away analyzing the symbolism and meaning behind the story, turning this review into a full-blown essay, let’s address the elephant in the room—the game’s stunning visual style. Midnight Walk was created using clay, cardboard, and stop-motion animation, all stitched together with what I can only describe as a whole lot of love. More than once, I caught myself just standing still, soaking in the beautiful panoramas, admiring the characters up close, or studying the tiny details scattered throughout each level. It gave me the same feeling I had as a child when I’d pore over the illustrations in Pettson and Findus books. A huge amount of care went into world-building. The locations feel alive, with hints of a forgotten past: What happened to this world? What was it like before the night fell? You’ll often spot strange creatures going about their own business, and everyday objects like shoes or books becoming part of the natural landscape—quiet remnants of a once-familiar world. I was also absolutely blown away by the soundtrack. Seriously, prepare yourself for an emotional rollercoaster. One moment your heart is melting from warmth, the next it’s clenched in sorrow—or you're covered in goosebumps from a wave of unease. It’s great stuff. If you're emotionally ready, I highly recommend listening to the soundtrack on Spotify as a separate experience. I also have to mention the voice acting—it's phenomenal. From the key characters and the narrator to the recordings on the “shellphones,” the range is impressive. I'm no expert in acting, but personally, I didn't hear a single weak performance. Even the background voices felt genuine and helped maintain the illusion of the world throughout. Before we move on, allow me to highlight one particular shellphone message we find early in the game—about the creation of the world and the origin of the Midnight Walk. I don’t know if it was intentional or just a wonderful coincidence, but the voice reminded me so much of my favorite grandpa, David Lynch. It was an unexpected and lovely touch. For that, my heartfelt thanks to MoonHood. Gameplay Gameplay here plays a secondary role. Its main purpose is to serve the story, so in terms of mechanics, the game is quite simple. But that’s not necessarily a bad thing — it makes the game accessible to people who might be drawn in by its visual style but don’t have much gaming experience. For most of the game — ironically enough — you’ll simply be walking somewhere, occasionally solving simple puzzles, usually involving fire, the pot boy, or a mechanic where you have to close your eyes and listen carefully to sounds. As I mentioned earlier, fire is a key theme in the game. From time to time, you’ll find matchboxes and light candles, which help illuminate your path and open doors. However, you won’t always be able to do this on your own. That’s where your little companion comes in — he can throw fire, fly into pipes to reach areas you can’t get to, and generally help you overcome obstacles. I also really liked the "closing your eyes" mechanic. It’s probably even cooler in VR, but on PC, all you have to do is hold down the space bar — the screen goes dark, ambient sounds grow louder, and this helps you find keys or story items, as well as reveal hidden paths. In this case, I definitely recommend following the developers’ advice and playing with headphones for a better experience. You’ll also need to close your eyes for another reason closer to the end of the game, but I won’t spoil it — those segments are best experienced unprepared. There are quite a few monsters in the game as well — very creepy and unsettling. Maybe it’s just a personal thing, but stop-motion clay creatures give me serious chills, especially since you can’t fight back. You’ll have to rely heavily on stealth. There are quite a few stealth segments, but they’re generally short, simple, and spaced out well throughout the game, maintaining a forgiving pacing. What’s more, the penalty for being caught and eaten isn’t too harsh — each dangerous area usually has a respawn point nearby, which you can use without any consequences. Throughout the game, you’ll also find a fair number of collectibles — like the aforementioned Shellphone recordings, various clay figurines of the game’s characters, vinyl records, and a 15-part film called Who Took The Sun Away, which you can watch on a projector in your Housy. Housy serves as your safe haven where you can examine your discoveries, and it’s also a pretty quirky character in its own right, with its own backstory and an important role in the overall narrative. Conclusions The Midnight Walk is perhaps one of the most original and unusual games I’ve played in a long time. I genuinely fell in love with it, and I even feel a little vulnerable recommending it — afraid that some people might not fully appreciate what makes it special. Still, I really want more people to know about this game. I don’t want it to get lost in today’s oversaturated video game market, buried under all the big AAA releases. That’s why, after much hesitation, I finally decided to write this review. So if you’re ready for a small, yet deeply soul-stirring journey — please, don’t let this game pass you by. BTW, you can also check this review in a video format on Radio Nik YT.
Очень сильно кайфанул играя в эту игру. Проходил в VR на Pico 4. Знаете, просто как-то ушел с головой в другой мир полных классных, визуальных решений. Эта игра заставила меня снова вернуться к творчеству, просто обычная бродилка с интересным миром. Я точно вернусь к этой игре через время, когда подучу английский язык) Хотелось бы, конечно, побольше сюжета или DLC, надеюсь, оно когда-нибудь будет. Игру нашёл случайно в стиме, очень понравился визуальный стиль, поэтому добавил её к себе в желаемое. Всем добра!
Игра действительно хорошая, особенно за душу взял дизайн игры
|absolute cinema and divine soundtrack|