Look, it's a deck of cards. Click it. Get Points. Make the number BIG. Stack four suits that all do different jobs, print gold, and feed an upgrade tree that seems endless, until a humble 52-card deck is doing things a deck of cards should not.
Look, it's a deck of cards. Click it. Get Points. Make the numbers BIG!
At Face Value is an idle-ish incremental card game about turning a humble 52-card deck into a screaming gold-printing machine. Cards drop, suits combo, numbers climb, and suddenly it’s 2 AM. (Not sorry, I lost sleep making it).
This isn't watch-a-bar-fill idling. Stacking suit mechanics is the whole game:
Hearts add flat value to every card's base score.
Spades multiply that base value into the stratosphere.
Diamonds carry a slice of each card's value over onto the next one.
Clubs stack multipliers when cards match suit or value back-to-back.
Get all four running at once and the deck stops making sense in the best possible way.
Click & Print: Feed Points into the Vending Machine to automate your Gold production.
Thicken the Deck: Add upgrades until it's less "deck" and more "brick"
Hire a Wingman: Let the Coin flip in the background while you do literally anything else.
Break Reality: Eventually run multiple decks at once. (Yes. Multiple.)
The War Table: Pit your card against a rival's. Build a streak for Gold and Gems. Lose once, go back to zero. You're fine. It's normal.
The Matching Board: Flip cards and chain pair combos to farm rare Gems.
Gem Warning: Gems buy the deepest upgrades, but they do not survive a Prestige. Spend them or lose them.
Burn it Down: Reset your Points, Gold, Gems, and base upgrades at the threshold.
Compounding Multipliers: Walk away with permanent, global multipliers that scale harder every run.
Earn Shards: Collect a passive currency dedicated entirely to bragging rights.
Pure Cosmetics: Spend Shards on custom felts, borders, and card backs. They affect zero stats. You will buy them anyway.
Auto-Clicker Support: Fully built-in, if you can pay the toll.
Permanent Access: Do it once, and hands-free clicking is yours for good. (Until you close the game) Refuse, and the card will wait forever.
A deceptively deep suit-scoring system with four suits that actually do different things.
An upgrade tree that will legitimately make you say "Why is there so many upgrades?"
The War Table and the Matching Board, for when clicking one thing gets old.
Three currencies, one of which you should really stop hoarding.
Cozy pixel-art, a sit-down-and-relax vibe, and exactly one deck pushed catastrophically beyond its limits.
Deep in the upgrade tree is a button that changes how the whole thing multiplies. That's all you get. When you find it, you'll know.
Your deck is waiting!