Обратите внимание
Для этой игры требуется шлем виртуальной реальности.
Your flat games, in 3D
VRX3D takes any game in a window on your PC and shows it on a huge screen in VR, in stereo 3D. A depth model runs on your own graphics card and estimates how far away everything in each frame is, then draws a slightly different picture for each eye. Cockpits, corridors, landscapes and characters stand out with real depth.
You keep playing exactly as before, with your keyboard and mouse or a gamepad. There is no in-headset menu to learn and no motion controllers are needed: every setting lives in VRX3D's window on your desktop.
Easy to start
- Easy mode: start your game and bring it to the front. VRX3D counts down and attaches to it by itself.
- Choose… shows live tiles of your open windows and displays: click one to play it.
- Whole screen: play an entire display, such as the desktop or a video player.
- Settings per game: screen size, distance, curve and depth strength are saved for each game.
A screen worth sitting in front of
- Room: a dark room whose walls, floor and ceiling are lit by the picture, like a cinema. Optional glass walls, reflections and a soft ceiling light.
- Ambilight: the colours at the edge of the picture glow softly around the screen.
- Screen curve: wrap the screen around you like a curved television, drawn as a real curved surface for each eye.
- Desktop when you leave the game: press the Windows key or Alt+Tab and VR shows your desktop; go back and the game returns.
Depth that keeps up
- A fast depth model (ZipDepth) keeps depth close to the game's frame rate; Depth Anything V2 is available too.
- Steady depth uses your graphics card's video engine to cut shimmer between frames.
- Have a second graphics card? Make it the depth GPU so depth never competes with the game.
Not only games
Attach VRX3D to a browser or video player and 2D video becomes 3D on the same screen. Copy-protected streaming services (such as Netflix and Disney+) show as a black picture: Windows blanks protected video in every screen capture, and VRX3D respects that.
Good to know
- VRX3D estimates depth from a flat picture. It is convincing, especially with clear near and far objects, but it is not the same as a game built for VR. Fast motion and the edges of foreground objects can sometimes distort.
- It needs a SteamVR headset and a DirectX 12 graphics card. Depth runs alongside your game, so a game that uses the whole graphics card leaves less for depth: running the game at 1080p usually helps, and you will not see the difference in the headset.
- VRX3D is not code-signed yet. If Windows 11 Smart App Control is turned on, it blocks VRX3D.