Map like it’s 1992—without the eraser crumbs. Ruinwright is a simple, hand-drawn, grid-paper dungeon mapper for classic RPGs and adventures. Drop rooms, doors, and notes on a rather large canvas, zoom with ease, autosave your progress, and stack unlimited levels above and below.
Ruinwright is a dungeon mapping tool born from a simple problem: I wanted an easy, no-nonsense way to chart the labyrinths of old-school computer games—think Eye of the Beholder, Bane of the Cosmic Forge, Uninvited, and other grid-based classics—and couldn’t find one that felt like sketching on graph paper. So I built it.
Ruinwright captures the feel of pencil on a notebook, but with the convenience of modern tools. It’s fast to learn, easy to use, and stays out of your way so you can focus on the fun part: exploring, planning, and making great maps—whether you’re tracking a CRPG playthrough, laying out a tabletop dungeon, or sketching a world for your next adventure.
Hand-drawn pixel style: Works like real grid paper—clean, readable, and nostalgic.
Room notes, anywhere: Attach notes directly on the map or tuck them into dedicated room-node note boxes to keep clues and details exactly where you need them.
Big maps, no sweat: A large canvas built for sprawling dungeons and overworlds.
Smooth zoom: Zoom in for detail work, zoom out for the whole picture.
Unlimited verticality: Add as many levels above or below as your dungeon demands.
Autosave options: Your work can be saved as you map—peace of mind included.
Icon sets for clarity: Drop visual markers to identify room purposes at a glance.
Real doors between nodes: Connect spaces with doors to show exact flow and intent.
Flexible line and node connections: Draw clear paths between rooms or freehand lines on the map, perfect for mapping classic adventure games, text adventures, and irregular layouts—not just strict grid-based RPGs.
Flexible export: Export your maps as PNG, JPEG, or JSON so you can drop them into other tools, build 3D blockouts, or share data with other programs and devs.
Made for classics: Designed with grid-based RPGs and adventure games in mind—and equally handy for tabletop prep and play.
Simplicity first: Open it, start mapping. No manuals, no clutter, no “suite.”
Built by a fan: Created because the tool I wanted didn’t exist. If you love old games and tidy maps, you’re the audience.
Versatile use cases: Perfect for classic CRPG mapping, point-and-click adventures, OSR/TTRPG dungeon design, actual-play session notes, speed-mapping ideas, and quick world-building.
More themes (paper styles) and icon to broaden the look and vocabulary of your maps.