Logic driven puzzle platformer set in an uncomfortable dream world, where failures let you pave the way through a deadly environment. Fail, reflect and uncover the way out, while finding quiet comfort in your dog along the way.
A puzzle platformer about turning failure into progress, inspired by the developer's struggles with cycles of manic highs and depressive lows.


She wants to guide you forward.
But, the path ahead is full of deadly traps… and your only real ability? To fail.
Fortunately for you, there are mysterious orbs that let you leave a fragment of yourself behind. What remains will become barriers against hazards or platforms paving your way forward.
Fail and fail again, until you succeed.
Persistence and clever thinking is the only way out of this place.
Logic-Driven Puzzles
With 40+ handcrafted levels, every puzzle has a solution grounded in consistent logical systems.
Put your creative problem solving to the test, and discover all the ways to fail!
Fail To Succeed
Failure isn't optional. Embrace failure to learn, uncover and overcome whatever stands in your way.
Fail, reflect on the new possibilities, adapt, and try again.
Fast Resets
Did you fail too much? Fear not!
With fast resets, the game encourages you to experiment with failure, to learn, and try again.
Narrative Without Words
No spoken or written dialogue.
Meaning is implicitly told though visuals and game play.
Dog(s)!
Choose between multiple dogs to be your guide, source of comfort and motivation, in an otherwise bleak world.
Is your dog missing from the game? Contact us and we will try to remedy that!

Originally conceived while a student, Fail Fail Succeed grew from feelings of being stuck in a cycle of manic highs and depressive lows. The mechanics were designed as metaphors for those struggles: failure as an inevitable outcome, but traces of progress being left behind. In a bleak world of exhausting repetition, small comforts in the companionship of a loyal pup often became a guiding light.
Fail Fail Succeed is developed by a single developer. What began as a small weekend project, slowly grew after positive feedback, was further developed for Gotland Game Conference and Swedish Game Awards, and is now finally coming to Steam for everyone to play!