After their grandfather’s passing, Bell and Mark inherit the burden he left behind as the spirits he once sealed begin to break free. With the help of Banana, a Tani spirit and his old friend, they must help people, search for enchanted blades, and face dangerous spirits like Isacus.
Shadow Saw Us is a game that gives you the freedom to explore its world freely. You are not required to complete the main quests before doing side quests. Meeting new people and exploring different areas are at the heart of the game’s world.
A world where things visibly change—whether from the passage of time, the actions of certain characters, or even your own choices. These factors can alter parts of the game world in noticeable ways. For example, if you gain popularity from working at a maid café, you might start to hear people talking about you.
The heart of the main quests lies in combat and choice. As the story unfolds, you will face decisions that shape your path—ranging from strategic choices to narrative-driven ones.
Strategic choices give you the opportunity to decide what approach or tactics you will use to deal with the challenges in front of you.
Narrative choices allow you to shape the story itself, and they will definitely have consequences in the future.
Time / A World That Changes Based on Your Actions
Day and night cycle
Shops that open and close depending on the time
Your past actions leave visible consequences, making the world feel reactive and alive
Certain events only occur during specific times of the day
NPCs
Reputation from certain quests affects how people in Siam Circle treat and interact with you
Tons of random dialogue interactions
Activities
Part-time jobs
Fishing
Various mini-games for entertainment
Other Features
Choices that impact the story
Combat system
Parrying mechanics
Enemies that require different strategies to deal with

