Игра в раннем доступе
Приобретите игру и начните играть — примите участие в ее развитии.
Build your starship. Choose your combat role. Bring what you recover back to port.
STARSHIP: EMBER REACH is a single-player space game about modular ship building, tactical combat and equipment progression. Refit your ship at a space station, take it into missions or free flight, and turn recovered materials into your next upgrade. Choose from four ship classes with distinct abilities, command carrier drone operations and develop your Commander through a branching talent system.
Four ship classes, four ways to fight
- Assault ships — Vector Burst: gain a temporary boost to speed and turning to reposition in combat.
- Cruisers — Tactical Overdrive: temporarily increase weapon damage and turning performance.
- Battleships — Fortress Stance: reduce incoming damage in exchange for lower speed and maneuverability.
- Carriers — Drone Deployment: deploy a persistent drone formation and switch between attack, interception and repair modes.
The fleet includes eight 200-meter ships across these four classes, including Kestrel, Star Manta, Bastion Lion and Beacon. Player drones and drone skill cards are exclusive to carriers. The current carriers deploy six drones; deploy the formation before using additional drone cards. Deployed drones can pursue detected and locked targets within 13 km, and fire when they reach their own weapon range.
Build, equip and recover
- Inspect your ship from multiple angles, place weapons and ship systems, and work with its frame, inner armor and outer hull.
- See armor damage and detached fragments during combat, then return to refine your configuration.
- Coordinate independent weapon groups, select contacts with the tactical radar, and manage range, charge time, cooldowns and line of sight.
- Use guided missiles and a charged ultimate weapon alongside your other equipment. Manage repairs and forward or reverse speed settings through the flight HUD.
- Recover materials, collect equipment and cards, and use fabrication, upgrading, synthesis and dismantling to prepare for another sortie.
Return to your space station
Approach an available docking port and initiate the docking sequence. The station's mechanical passage extends to meet your ship and retracts before departure. Your ship and the station remain visible in the home-port view as you prepare for your next mission.
Develop your Commander
Earn Commander experience through active mission time. Progress toward level 50 and shape your play style through six talent branches: firepower, armor, shields, mobility, drones and tactics. The talent tree contains 96 nodes, with three separately configured loadouts. Preview a path, apply it when ready, and reconfigure your talents at port.
Learn your equipment
An in-game codex covers seven categories: weapons, enhancement cards, skills, ships, enemy ships, drones and facilities. Use it alongside the workshop to compare equipment and plan your next build.
Early Access and save progress
The current game supports keyboard and mouse controls, local saves, and English and Simplified Chinese interfaces. Development continues, with further work planned on stability, performance, onboarding, mission balance and usability. Please read the Early Access questions above for the current scope and development plans.
Early Access Save NoticeThis game is in Early Access. As content and save systems evolve, some updates may require a save reset, resulting in the loss of some or all progress. We will make every effort to preserve your saves and progress, reset them only when necessary, and provide advance notice whenever possible.