Rip out organs and equip them in your own body. Fight biopunk monsters and drugged-up space bandits. You are a Gajeshian Cultist: A near-mythological being built from the bodies of long-dead saints.
Rip out organs and equip them in your own body. Fight biopunk monsters and drugged-up space bandits. You are a Gajeshian Cultist: A near-mythological being built from the bodies of long-dead saints.
Культ рекомендует - менять ваши лёгкие, сердце, желудок и подкожный жир по мере их износа С:
Приятно что есть игры про геймплей. Игра выглядит стильно, играется бодро. Мне понравилось.
Очень неплохая задумка, но сама по себе игра ещё выглядит сыроватой. Понравилась сама идея "сборки" своего персонажа, а затем и замены внутренних органов. Оружие выглядит тоже вполне интересно, как и относительно разнообразные враги. Битва с первым боссом, на мой взгляд, была весьма сложной, но умерев с десяток раз я всё-таки добил босса и получил хорошую награду. Исследование мира тоже поощряется и награждается, хотя сами по себе локации, на первый взгляд, выглядят пустыми и безжизненными. Цена, на мой взгляд, завышена, но попробовать игру стоит. Надеюсь увидеть в дальнейшем доработки и улучшения.
класс
The review is possitive, because the game has good movement and good shotting. I'm recommending this game to support developers like this, we need more quirky movement shooters like this. And everything else is riddled with flawes. First is general non polish of the game. The text in UI boxes is positioned strange and unnatural, the UI elements themselves aren't stylised in any way; The journal UI is horrible, on top of previous mistakes the quest log is hard to navigate (as in i can do it, but it clunky and unnatural); The Inventory really suffers from the lack of any kind of hotkeys (for example, when you click+shift it auto deposits organs); The dialog system could also use a deletion of what I already heard nonsence, from where I stand it's unnecessary to implement repeating dialog if all of the info is in the jouranl anyway; And last, but the most significant - you can cheese the game hard. You can move through locations - that's great - but bosses respawn, and they give you a cheat organ, which can be enhanced. On the first playthrough I only cheesed a cat, so the impact was low, but nothing stops me from doing the same to the terraworm, who dies in a few magazines of a bionailgun if you are buffed. So anyways respawn mechanics of enemies and bosses are unintuative and strange. Second is general lack of diversity. I bought the game blind and thought there will be a lot of cool and tricky to use weapons, but the only bio guns in the game are finger (which is useless and a kick|slide|punch|devour enemy would be more usefull) and a nailgun. And a nailgun is just that - no matter what buffs you have it will still just rapid fire projectiles with different effects. And this weapon is overpowered! You can get to large acid hearts and have 42 acid damage per 0.5 heal. Ludicrous. On the surface the concept is interesting: you kill enimies and wear their skin (or organs whatever), but its basically like getting weapons from any 'ol grunt in borderlands or generic items in diablo. Play the game, see for yourself