A 4-10 player online social deduction party game. Only one player knows the safe door, but that knowledge will not get them out early. Bluff and survive over live voice chat, round after round, until only two doors and two players remain.

A 4–10 player online social deduction party game. Every room has four doors. Only one is safe. Everyone else is just guessing — and hoping they're guessing with the right people.

One player already knows which door is safe. They just can't walk through it alone. Every round is a live negotiation: convince the room, dodge suspicion, and get through that door before someone locks in the wrong guess and takes you down with them.

Once three or more Runners are still standing, a second role enters the game: the Witness. They know who the Knower is — and everyone else knows who the Witness is. Now there are two people worth watching, and neither of them wants to be caught looking.

Everything runs through live proximity voice chat. Team up, trade information, throw someone under the bus — whatever it takes to lock in the right door before the timer runs out.

Survive enough rounds and the game strips down to its final two doors and its final two Runners. No more crowd to hide in. No more Witness to blame. Just you, one rival, and a door you can't take back.