You wake up lost in the woods and just want to get home and go to sleep. A dry, deadpan text adventure on a green CRT screen: type anything or pick from five choices, loot questionable items, and survive cryptid ambushes that only spare you if you packed the right thing. Die in one of 130 ways.
FOREST QUEST '88
You wake up in a forest at night. You don't know how you got here. You just want to get home and go to sleep.
That's the whole plan. Getting there is the problem.
A sprawling forest of bad decisions
Every run threads a path through a vast web of situations — strange places, questionable items, and encounters that escalate fast. Each turn hands you five ways to react (the weird one, the funny one, the normal one, the boring one, and the one that's obviously a mistake). Pick with a click or a number key — or ignore all five and type your own reaction, and the game understands what you meant.
Cryptids in the dark
The woods are not empty. Real folklore monsters — Mothman, the Wendigo, the Jersey Devil, Bigfoot, the Skinwalker, and more — ambush you on the dark paths. You survive only if you're carrying the right item. If you're not, every choice is your last. Pack accordingly.
130 ways to lose
Loot drops into your inventory, a journey log tracks your descent, and the game autosaves across three slots. There are 130 endings — grim, absurd, and personal — earned by how you played. Collect them all, if you dare, or if you're just really bad at going to sleep.
Runs anywhere, needs nothing
Fully offline. No account, no internet, no cloud. Just you, a green screen, and a forest that would very much like you to stay.
Features
Dry, deadpan comedy that treats your death as a punchline
Type anything, or pick from five choices every turn
A huge branching adventure — a new path every run
Cryptid horror encounters that reward the well-prepared
130 endings to discover and collect
Cozy, sickly-green 16-bit CRT aesthetic
100% offline — no accounts, no internet
Go home. Go to sleep. It's not that far.
(It is that far.)