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Купить TrueHands

Дата выхода: 23 октября 2026
Купить TrueHands
Регион:
Россия, Беларусь, Украина, Армения, Азербайджан, Грузия, Кыргизстан, Республика Молдова, Таджикистан, Туркменистан, Узбекистан, Аргентина, Турция
Язык:
Английский (Интерфейс)

TrueHands is a SteamVR overlay utility that renders your real hands and arms directly into VR in the color of your choice, so that chroma key/pass-through solutions can show your hands on your steering wheel, flight stick, or other controls while staying fully immersed in any VR experience!

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Активация:
Steam
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See Your Real Hands in VR

TrueHands brings your real hands and arms into any SteamVR experience. It renders your hands and forearms as an overlay that blends seamlessly into your VR view, letting you see exactly where your hands are on your steering wheel, flight stick, throttle, or any other control. An additional mixed reality effect can be achieved by complementing TrueHands with a pass-through capable headset and a 3rd party chroma key solution such as Virtual Desktop* or ALVR*. This is optional, TrueHands works on its own.

How It Works

TrueHands renders your tracked hands as a solid colored overlay inside SteamVR. If desired, a 3rd party chroma key solution such as Virtual Desktop* or ALVR* then removes that color and replaces it with your real headset camera pass-through, creating a natural mixed reality effect where your hands appear directly in your VR world.

Features

  • Full finger tracking with natural hand movement (controllers also supported, with limited finger poses)

  • Forearm rendering with estimated positioning

  • Two glove styles; slim and default (courtesy of Valve and SteamVR), with custom model support planned

  • Adjustable hand scale to match your real hand size

  • Custom chroma key color; set any color that works best with your setup

  • Per-hand position and rotation calibration

  • Easy mirrored calibration; adjust one hand and the other mirrors automatically

  • Save your settings with one click, automatically restored every time you launch

  • Works alongside any SteamVR game with no game modifications required

Compatible With

TrueHands works great in any seated or stationary VR experience where seeing your hands adds immersion:

  • Sim racing titles

  • Flight simulators

  • Space simulators

  • Any VR experience where hand awareness or visibility matters

Enhance Your Setup

TrueHands pairs naturally with other VR overlay tools for the ultimate mixed reality sim racing or flight sim experience. Tools like OpenKneeboard* can display your virtual dashboard in VR, or draw solid colored windows over your button boxes, shifter and steering wheel. With your streaming app's chroma key pass-through, those colored windows show your real equipment alongside TrueHands' hands, giving you a complete view of your real world controls. With dedicated dashboard software you can even add rotation to your steering wheel overlay!

Native play space overlay windows for steering wheels, shifters, and cockpit elements are planned for a future TrueHands update, letting you frame your real equipment in VR without additional overlay tools. The camera feed itself would still come from your streaming app's chroma key pass-through.

Requirements

  • Any SteamVR compatible Headset

  • SteamVR

  • A VR-Capable Windows PC

Optional: Mixed Reality

TrueHands is designed to complement PCVR streaming apps that offer chroma key pass-through, on a pass-through capable headset. Tested with Virtual Desktop* and ALVR* on Meta Quest 3.

Setup (Reading the Manual is encouraged!)

Getting started takes just a few minutes:

  • Get your headset ready

  • (OPTIONAL) Configure your preferred PCVR streaming app (hand tracking and chroma key pass-through recommended, if available).

    • If Using Virtual Desktop; Enable Hand Tracking under Input. Under Streaming, enable Track controllers and Forward tracking data to PC, and disable Emulate Index Controllers for better finger tracking. Under VR Passthrough, enable Environment. Configure correct color, matching TrueHands chroma color setting.

    • If Using ALVR; enable hand tracking and chroma key passthrough. Configure correct color, matching TrueHands chroma color setting.

  • Launch TrueHands (SteamVR can also launch automatically if your headset is ready)

  • (OPTIONAL) Launch your preferred Mixed Reality/Dashboard app for cockpit space/controls

  • Launch your VR game

  • Use the settings panel to calibrate hand position and size to your preference

  • Enjoy seeing your real hands in VR

FAQ

-Q: What headsets are supported?

A: Any headset compatible with SteamVR will run the overlay. Tested on Meta Quest 3 with Steam Link, Virtual Desktop* and ALVR*. For a mixed reality effect, your headset and PCVR streaming app need to support chroma key pass-through, which Steam Link does not currently offer.

-Q: Why do controllers appear next to my hands in some environments?

A: Some VR environments and games render controller models regardless of whether you are using hand tracking. That is the environment's own rendering, not TrueHands. Titles that hide controllers during hand tracking, or in general, will not show them.

-Q: What do I need for the mixed reality effect?

A: A PCVR streaming app with a chroma key pass-through feature, on a pass-through capable headset. TrueHands has been tested with Virtual Desktop* and ALVR*. Without chroma key pass-through, TrueHands still runs normally and your hands appear as a solid color. There are currently no short-term plans to develop a standalone pass-through solution within TrueHands itself.

-Q: Does it work with any SteamVR game?

A: Yes, TrueHands works as a SteamVR overlay alongside any SteamVR game with no modifications required.

-Q: Should I launch the app before or after my game?

A: Either order works. TrueHands is designed to work regardless of launch order.

-Q: My hands appear in the wrong position, what do I do?

A: Use the Hand Calibration sliders in the settings panel to adjust position and rotation until your virtual hands align with your real hands.

-Q: Does it support finger tracking?

A: Yes, full finger tracking is supported when using hand tracking. With controllers, finger positions reflect controller input instead.

-Q: Why is there a slight delay in hand tracking?

A: Hand tracking delay is caused mostly by the headset internal tracking data processing, followed by each PCVR streaming app internal rendering pipeline, at the moment of object injection in the VR environment. TrueHands has no control over this. The delay is present regardless of connection type or network conditions. Better lighting in your play space can help improve tracking responsiveness up to a certain point. A faster encoder method such as H.264 also helps.

-Q: Can I use controllers instead of hand tracking?

A: Yes. TrueHands works with controllers, but finger positions will reflect what the controller reports rather than your real fingers, so movement is more limited. Hand tracking gives the most natural result and is recommended, and some position and rotation calibration will possibly be needed with controllers.

-Q: Does TrueHands affect game performance?

A: TrueHands runs as a background SteamVR overlay and renders its own elements independently. Some small GPU overhead is expected but impact on game performance is minimal in most cases.

-Q: Is TrueHands compatible with Non-SteamVR games?

A: TrueHands works as a SteamVR overlay, so it is only compatible with games running with SteamVR. Non-Steam games that are launched through SteamVR could theoretically work but have not been tested.

Known Issues

Hand tracking freezes when SteamVR menu is open
When the SteamVR dashboard is open, hand tracking data stops being provided to TrueHands and your virtual hands will freeze in their last position until the menu is closed. This is a limitation of how SteamVR handles hand tracking data when the dashboard is active and is not something TrueHands can currently work around. Hand tracking resumes normally once the dashboard is closed.

Hand model alignment
Due to the nature of the SteamVR hand/glove models and the hand tracking provided by your headset, the knuckle joints may not perfectly align with the hand model mesh in all positions. This is most noticeable in extreme finger positions and is a cosmetic issue that does not affect functionality. There are plans to implement custom models in the future which should solve this issue.

Occasional Excessive Delay

On some occasions when a VR game is demanding too many resources from your PC, TrueHands may lag behind more than expected, the problem usually solves itself after a few seconds, though in occasion the app may need to be restarted, along with SteamVR and/or the game.

Future Plans

TrueHands is developed by one person, and user feedback directly shapes what gets built next! 

Native overlay windows for physical controls

Planned support for overlaying specific areas of your physical space directly in TrueHands, allowing your steering wheel, shifters, button boxes, and cockpit elements to appear naturally in VR without requiring additional tools, when paired with a pass-through solution.

Custom hand/glove models

Custom models to fix current misalignments described in Known Issues. If you are a 3D artist interested in creating compatible hand models for TrueHands, please reach out!

Additional headset compatibility verification

Testing and verifying other hand tracking, and pass-through capable headsets beyond Meta Quest 3.

Community requested features

TrueHands is actively developed based on user feedback. Join the Discord community to suggest features and report issues!

*TrueHands is not affiliated with or endorsed by any of the programs or games mentioned or shown. They belong to their respective owners. Software shown in screenshots and video is captured by the developer for compatibility demonstration only, and any software named is mentioned for compatibility purposes only.

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