You're gonna need a bigger tower. Then thirty of them. A million bugs are coming down tunnels the size of a city, and the only correct answer is more fire. Burn them, rot them, feed them to hungry trees - whatever you do, don't stop casting.
We're Gonna Need More Fireballs is a incremental rogue-like tower defense game about defending a single crystal heart against enormous swarms of enemies.
Towers don't share a weapon rack. A magma throat spits slag, a mycelium mother
lobs cauldrons of gas, a thorn blowgun fires a stream of spores, a hunger rose
plants itself in the swarm's own path. Picking the tower IS picking the spell —
each one built and animated as its own machine.
Can you discover all combos?
Not twenty enemies per wave. Hundreds of thousands on screen at once, with larger maps unleashing seemingly endless hordes before the battle is over. The swarm floods every tunnel from wall to wall, thinning where your defenses burn through it, only to surge forward and fill the gaps again.
Crystals earned every run, won or lost, unlock new spells, new towers, hexes... and deeper
branches. The map doesn't get easier — you get heavier.