SpellForce 2 - Anniversary Edition presents the award-winning SpellForce saga hits: "SpellForce 2 – Shadow Wars" and the add-on "SpellForce 2 – Dragon Storm" for a spectacular game experience!
SpellForce 2 - Anniversary Edition presents the award-winning SpellForce saga hits: "SpellForce 2 – Shadow Wars" and the add-on "SpellForce 2 – Dragon Storm" for a spectacular game experience!
SpellForce 2: Shadow Wars + Dragon Storm — my impressions. This game has a special place in my heart: nearly 20 years ago, my wife and I played it together. It was this game that inspired me to start designing my own hybrid RPG+RTS project. Coming back after all these years was truly moving. General impression Graphically and design-wise — still very pleasant. Many modern MMOs look worse. Shadow Wars feels like a mature, polished product: they trimmed the fat, doubled down on what worked, and it plays as a cohesive whole. Story, characters, world There is a story — not groundbreaking, but solid. Unfortunately, my team NPCs were so underdeveloped I didn’t remember a single name — that’s telling. Still, it was nice to see returning characters from earlier games. The appearance of the first game’s hero was brilliantly handled — no need for a save file. The world of Eo — post-cataclysm, with fading portals and collapsing civilizations — feels alive and believable. In Dragon Storm, the story improved a lot — now it feels like something the writers genuinely wanted to tell. Characters were more vibrant and memorable this time. And yes — the way they handled the hero from Part 1 was pure genius. Design & atmosphere Art direction holds up well. The style is clearly “enthusiast-driven” — cool-looking but historically inaccurate armor, weapon, clothes and architecture. But at this point, that’s part of the series’ charm. Atmosphere-wise — fantastic, especially in Dragon Storm where the flying fortress gives off strong Final Fantasy vibes. I loved gradually unlocking its secrets. Gameplay The RPG+RTS hybrid here is pure gold. Switching between modes is seamless and natural. On the islands, you explore with your heroes, then build bases and armies. The UI is brilliant: you can control units efficiently without frantic micromanagement. Healing the right hero mid-fight with one click? Chef’s kiss. Made me feel like an RTS god. The RPG side was simplified a bit — now more “you are what you wear” than "you are what you can do." Ability balance isn’t perfect, and by late-game your heroes become so strong they hardly need armies anymore. RTS side added a third faction, new unit branches, cavalry (yay!), stealth, and air units. Tactical depth is still shallow — massing big armies works just fine. AI in campaign is script-driven but entertaining enough. Constantly switching factions helps keep it fresh. In Dragon Storm, gameplay got a huge boost: the new Shaikan (half-dragon) faction was pure joy. Three sub-factions, mix-and-match units, support mechanics, branching upgrades — a blast to master. Technical quality Very well optimized. Had to tweak the old .exe a bit to fix a minor graphics bug — but after that, it ran flawlessly. Same for Dragon Storm — the engine was maxed out for its time, nothing more needed. Final verdict Brilliant RPG+RTS hybrid, seamless mode transitions, cool flying fortress, new factions, familiar heroes, solid story in Dragon Storm. Despite simplified progression and somewhat basic AI, I couldn’t tear myself away. If you’re looking for a great hybrid experience with a rich world and fun mechanics, SpellForce 2 + Dragon Storm delivers. A must-play for fans of the series — and a great game even today.