Amulet is a pixel action game about weaving through slow, readable projectiles. Point to move—attacks fire automatically. Grow stronger across 15 levels as a moody atmosphere, dynamic weather, and reactive lighting shape each run.
Amulet is an indie action game about weaving through danger and quietly growing stronger.
You don’t mash buttons. You don’t juggle hotkeys. You point the mouse to move, and your attack fires automatically.
The fun lives in the dance: thread slow enemy projectiles, kite smartly, and feel your power ramp up.
As you defeat foes, you gain XP and auto-upgrade. No build menus mid-run.
Mouse-only movement: just point where to go. Combat happens automatically.
Readable bullet-hell: enemies fire slow, legible projectiles—skill is in pathing and timing, not twitch spam.
Auto progression (no micromanage): XP → 15 concise levels; multiple stats improve each ding.
Minimal HUD, maximum clarity: only the essentials; no mid-run menus or ability bars.
Short, satisfying runs: jump in, dance through danger, feel the ramp.
Purity: remove anything that doesn’t make the core loop better.
Fairness: clear telegraphs, consistent rules, no cheap hits.
Feel: crunchy hits, juicy death animations, quick celebrations—then back to the action.
If you like games that are simple to play, hard to put down, Amulet aims right at that sweet spot: elegant input, readable challenge, and a steady sense of “I’m stronger than I was five minutes ago.”