The system encountered a chaotic and unwanted code bug, BUG_D, and even more critically, it was spreading. To prevent this disaster, the system generated "ZERO." Its mission is to penetrate the core node of the "BUG" and completely fix [BUG_D].

"FIXORA" is a pixel style 2D jump decryption game.

The character uses multiple abilities in combination, and the map is intricate.


Game settings: [BUG_D] appears at the bottom of the system, which is a piece of chaotic code that should not exist. What's more, this "BUG" is constantly penetrating into the whole system. In order to prevent this disaster, the system emergency generated a special repair program - "ZERO". Its mission is only one: go deep into the area where "BUG" is located, find their core nodes, and completely repair and solve [BUG_D].


Inspiration: When "BUG" becomes the key to pass the level.
The inspiration of this game comes from our two-way thinking of "BUG" - we often regard BUG as an obstacle, but what if we change our perspective?

In the process of bug repair, "ZERO" itself may also be affected by chaotic code to produce "uncontrollable ability". This "uncontrollable" is not a punishment, but a rule that must be adapted. The bugs generated by "ZERO" may be the key ability to break through the maze, find a way out in the balance between "out of control" and "control", and go to the [BUG_D] core.
