Dig deep, die often, come back stronger. Mine, fight, and gamble your way through roguelite runs to build the ship that blasts you off a dying Earth to richer worlds.
Each run is a fast loop of descend → mine & fight → cash out → upgrade → dive again, with risky choices that can supercharge you or end the run early.
Start each run with only a drill and a weak jetpack. Mine resources, fight enemies for XP, and sell loot at the Shop for per-run upgrades (drill power, jetpack fuel, hull armor, weapons). When you die or get stuck, you earn Skill Points based on performance to invest in permanent meta-progression that makes every new run start stronger.
Procedurally generated worlds: randomized caves, ore veins, enemy placements, and boss positions every run
Cash-out economy: sell what you mine to upgrade drill, jetpack, hull, inventory, and weapons (per-run)
Performance-based meta progression: earn Skill Points by how well you do and invest them in permanent upgrades between runs
Lucky Roll upgrade wheel: spend XP (100 per roll) to gamble for powerful run-changing boosts—from Common to Legendary rarity
Teleporters (rare finds): discover and collect teleport items to reposition quickly or escape dangerous situations
Autominer & Factory buildings: unlock passive mining and craft rocket parts from resources (goal: 50 parts to launch)
Bosses & milestones: depth achievements and a boss per world with massive coin/XP rewards
Moon endgame: rarer resources, tougher enemies, and a brutal boss waiting at the bottom
Built for controller play: full gamepad navigation across all menus and gameplay
⚠️ Important: Shop upgrades reset each run—this is why building permanent upgrades in the Skill Tree matters. Start each new run stronger than before