A new‑style indie action game that blends classic retro gameplay with the realism of human bodily needs. “Will you make it… or will you burst?”
[Game Overview]
[Game Description]
On his way home, the weak‑stomached Gerio must dodge obstacles and rush into toilets whenever he can.
Will he make it back home without an accident? The outcome is up to you!
[Objective]
Avoid Splashing as much as possible, reach the toilet in each stage, and guide Gerio safely back home!
[Game System]
The first thing you’ll notice is a mysterious gauge called the “DiarrMeter.”
If this meter fills up… “Splash!”
Jumping or taking damage increases the meter, while crouching lowers it.
Simple controls, but balancing action and meter management is the key to success.
Main Gameplay Elements
Manage the DiarrMeter
Jumping or enemy attacks raise the meter
Crouching or collecting apples lowers it
Entering a toilet completely resets it (refreshing!)
If it fills up… Splash!
Avoid various enemies
Getting hit increases the meter
[Story]
Gerio once again feels trouble brewing in his stomach on his way home.
Avoid Splashing, rush into toilets, and help him make it back safely.
[Features]
Retro‑style side‑scrolling action
Cute and colorful pixel‑art graphics
A unique experience that’s both funny and a little stressful
Difficulty increases as you progress
[Additional Information]
Playtime: About 1–20 minutes per stage
Difficulty: Starts beginner‑friendly and gradually becomes more challenging
Graphics: Pop and colorful pixel art
Sound: Upbeat, retro‑inspired music
Total Stages: 20
[Genre]
Retro
Pop
Action Game
Side‑Scrolling Action
Pixel Art
[Additional Game Modes / Character Progression]
None
[Lastly]
Rumor has it… there might be a certain item that can help Gerio prevent a Splash. Or maybe not.
[About the Use of AI]
This game uses AI tools only to help create some of the music and chord patterns.
All gameplay systems, level design, controls, and game mechanics were designed by the developer.
AI was used only to assist in converting these ideas into assets or code.
AI does not influence gameplay in any way and is used solely as a support tool during asset creation.