Colosseum Mode: 1vN battles vs hordes. VR lets you sword-strike weak points or blunt-stun/knockback. Motion skills add immersion: slash/jab to trigger. Loot gear to boost stats and alter combat—weapons change attacks . Gear up and slash through crowds in this fast VR brawler.
Our game is still in active development: the previous update added the Dungeon, which serves as the core battlefield. The next update will introduce the Skill Pool, our main new gameplay feature.
The game's core loop is: clear dungeons repeatedly to earn loot, then use those rewards to unlock/purchase skills.
We usually update at the end of each month, but this time development is wrapping up early—so we'll be releasing the update ahead of schedule.
In *Sword World*, you play as a master with extraordinary skills, unleashing various abilities through motion sensing to fight hordes of enemies and savor the exhilarating thrill of defeating them. This is a VR game centered around intense, satisfying combat. The core gameplay is the colosseum mode, featuring asymmetric 1vN battles where you take on waves of enemies. Via VR controls, you can wield a sword—landing precise swings to strike enemies’ weak points—or use blunt weapons, aiming to stun or knock back opponents. There are numerous auxiliary skills, with two main activation methods: one is button-triggered, such as pressing the trigger and shoulder buttons simultaneously to use a Gravity Attack; the other is motion-triggered, like landing three consecutive jabs to activate a Shotgun Fist. Obtaining better weapons and equipment makes combat easier, and special gear can alter your normal attacks and skills.
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