A classic point-and-click RPG inspired by 1990s adventure games, primarily Quest for Glory. Explore a mysterious town where no one remembers their past, powerful wards hold back unspeakable horrors, and every choice shapes the fate of a world trapped between life and death.
You awaken alone on a cold, rocky shore beneath a moonless sky — dragged from the sea through a sewer pipe with no memory of who you are, how you arrived, or why you’re still alive.
Beyond the beach lies Nothmere, a remote town nestled deep within an inescapable ring of jagged mountains. No one leaves. No one ever has. Every soul who arrives does so the same way you did — broken, memoryless, and stranded between life and death.
Despite this, the town endures.
Nothmere is protected by powerful magical wards embedded into its stone walls, holding back the void creatures that stalk the surrounding wilderness. These defenses are maintained by the town’s Mage guild, the Arcane Codex, while order and survival are enforced by the Warrior guild, the Crimson Shield. Thieves lurk in the shadows, secrets whisper through alleyways, and every citizen carries gaps in their past they cannot explain.
As you explore the town and its outskirts, you’ll uncover fragments of truth — about Nothmere’s origins, the nature of the wards, the monsters beyond the walls, and the terrible cost that keeps the town standing. What begins as a search for escape becomes something far more unsettling: the realization that Nothmere exists for a reason — and you may be part of it.
Your choices will determine how the story ends.
Will you preserve the fragile balance that keeps the town safe?
Will you uncover a way to break the cycle?
Or will you doom Nothmere — and everyone within it — forever?
In Nothmere, memory is a weapon, sacrifice is inevitable, and some truths are buried for a reason.
Retro point-and-click Adventure RPG, heavily inspired by the Quest for Glory series.
1920 x 1080 resolution
Customizable (drag-and-drop) GUI
Play as a Warrior, Thief or Mage (or a hybrid combination)
Full timed day and night cycle
Puzzles which fit each character class, each with separate solution paths
Full RPG stats, with branching dialogs depending on character intelligence, speech skills, etc
Experience from completing quests, vanquishing monsters, and progressing the story levels the player up. Stat points added each level
Scrolling Combat Text effect inspired by World of Warcraft so gained experience, health, magic, as well as HP and MP used/taken scroll up from the character as it happens
Equippable inventory system with bonus stats on armor, weapons and jewelry
Equippable items from basic junk items to epic gear for all classes
Potion system with temporary stat buffs, purchasable from vendors
Full shop system with multiple vendors, each selling different types of items
Separate buy and sell functionality, with prices dependent on reputation and speech skill
Dynamic quest log that updates as you progress on the various quests
Spellbook with learned spells
Battle system with spells, special attacks, etc based on class and abilities
Stupid humor and easter eggs to old Sierra and Lucasarts games mixed in throughout