A 3D ASCII/Sprite roguelike set in a forbidden land. You travel a remote and shifting path, outsmart deadly traps, overcome monsters and wild animals, gather food and gear, find secrets, and try to reach the lost ancient kingdom lying dormant on the horizon.
"Beyond the great plains and mountains, deep inside the forbidden lands, lies a dormant kingdom, unreached in centuries. Those who enter the ranges of its terrible curse, will forever be drifting between its weaving paths, running from its horrible creatures, sleeping in crumbling temples, and watching the lights on the mountain during starry nights."
Rangedrifter is a traditional, turn-based roguelike game set in a forbidden land. You travel a remote and shifting path, outsmart deadly traps, overcome monsters and wild animals, gather food and gear, find secrets, and try to reach the lost ancient kingdom lying dormant on the horizon.
The game is played in "runs", where you try to reach the destination of a changing path. Each path is unique, flowing through the world in unpredictable ways: passing by peaceful sights, monster nests and dungeons.
You will encounter large stones marking the way, each granting a charm when you touch them. To survive, you will need to delve into dungeons to find gear, and gather rare food and supplies on the surface.
Rangedrifter is not an easy game. It is meant to put you into situations that are just as fun to fail as to overcome. So while a perfect run could be achieved in an afternoon, the joy is meant to be the found along the way.
First, I plan to improve the game and world with feedback and suggestions from the community. Once the game is in a good state I will begin work on the next region, the foundation of which is already in the game. With that come new monsters, items and paths to explore and maybe more. I plan for that to take 2-4 months during which I improve and backport new features to the live game.
Turn-Based: Think about your next move and take your time doing it, or it may well be your last.
3D Graphics: Colorful tiles, visual flourishes and dynamic lighting bring a classic look into the third dimension.
Controller Support: Fully playable with both controller and keyboard.
Permadeath: When the hero dies, the journey resets and a new, winding path leads his way.
Survival: Abandoned temples and huts hold precious food and supplies and deadly traps.
Combat: Use the weapons, shields and charms you find to fight off evil monsters and wild animals.
Large world: A hand-crafted land that tells a story of ruin, filled with ghosts of the past, and the remains of countless adventurers.
The game contains a solid baseline of features with more constantly in the works. Please visit the official website for daily updates on the game's development.
Gear: axe, sword, dagger, spear, hammer, shield
15 Charms: weapon charms, pacifying charms, passive charms, status charms
10 Items: health-, strength-, defense- and vitality potion, medicine, keys, meat, eggs, berries, mushrooms
15 Monsters: deer, lizards, jackals, wolves, skeletons, archers, zombies, ghouls, kobolds, trolls, snakes, raptors, spiders, centipedes, bears, mammoths
Traps: spikes, spider-webs
25+ Objects: doors, steps, ledges, vases, chests, boulders, remains, pathstones, trees, rocks, roots, bushes, shrubs, loose walls, tables, woodpiles, bonepiles, bowls, poles, cocoons, tusks
Effects: fog, water, rain, snow, day & night cycle
70+ Interiors: huts, sewers, temples, caves, dungeons
500+ Path-Nodes: forests, rivers, lakes, snow, mud, ruins, temples, bridges, villages
80+ Secrets: hidden rooms, hidden caves
Countless number of paths
Puzzles: boulder obstacles, boulder puzzle rooms
"That narrow, broken path through the trees there. Snakes all the way deep into the kingdom." The old man looks at you. "Rubble and curses are all that's left there. Some other went there long ago. Looked just like you. Best you find something else." He grows silent, his eyes fixed beyond the trees.