Conquer and pillage planets as a one-man army in this brutal action roguelite set in a bizarre and dark Technofantasy universe. Battle hordes, plunder your enemies, forge devastating arsenals, and carve your path through endless intergalactic god-wars under the watchful eye of a mysterious goddess.

MFTK: Survivors is a fast-paced action roguelite, 95% auto-shooter, bullet-heaven.
Set in a stylized, bizarre and dark, technofantasy universe inspired by 80's Sword & Sorcery and European Graphic novelists (Druillet, Moebius, etc), Heavy Metal, GrimDark and Bisley art, 90's Anime and Cartoons, 70's psychedelia, DieselGoth, Chaos, big-boobed women, and both the Roman and Holy Roman Empires.
Inside map-runs: battle hordes of enemies while you level up, upgrade your Arsenal from random options and Chest rewards, pillage resources. There's 5 maps.
Outside map-runs: you can switch your body/vessel, and decide what map you'll run next.
You go in map and do stuff, when you come back home you prepare for the next map. Repeat.
Runs consist of an infinite mode.

Select your character's looks from the options you collect.
Do runs / battle hordes on hand-crafted maps. You get a list of random available maps out of 5 possible ones. Map list refreshes by re-opening the map selector.
Gather exp to level up, kill monsters for chests, money and blood.
Acquire Weapons, Artifacts, and Upgrades during runs. Gather resources for your operational costs.
Blood and Gore-chunk enemy explosions. Smooth gameplay (weak CPUs may go as low as 50 fps when screen is loaded to the max, working on it).
Infinite mode, let's see how long you survive!
Right now, the top priorities are adding a couple more weapons, fixing the upgrade shop and a bug with the destructibles, Then finishing profiles, save system and unlocks. Then, finishing the refactoring of how modifiers function and the inventory system.
After that, the list is long, but the main ones on my mind are:
Completing the results screen. Pillage actual resources (right now is just money), capture control points, making resource costs actually matter during map selection, proper objectives/mission system, proper map effects, and enemy movement types.
Save system is in development. There isn't much to save right now though, .
Destructible objects (barrels, crates, jars, etc) are temporarily disabled and will return in a future update.
I haven't added any censorship, aka Streamer mode, but 100% of the nudity is in the north-west / top-left corner of the Frozen fields map, so pretty easy to avoid if you need to.

