Manifold3D is a 3D modeling app optimized for video game asset generation. By leveraging a half-edge data structure, it provides artists with advanced topological control and high-speed mesh manipulation, ideal for crafting complex geometry for modern game engines.
Manifold3D is a brand-new approach to 3D creation, designed specifically to bridge the gap between high-end professional features and developer-friendly accessibility. While it offers a modeling experience highly familiar to users of industry-standard tools like Maya, it is rebuilt from the ground up to serve the specific needs of the modern gaming landscape.
Unlike general-purpose 3D suites, Manifold3D is made by and for game developers. Every tool and workflow optimization is centered around the asset pipeline, ensuring that what you create is ready for the engine without the bloat of legacy features intended for film or print.
At its core, the software leverages a robust half-edge data structure. This specific architectural choice allows for sophisticated topological control and high-performance mesh manipulation. While it provides the flexibility artists need, it excels at managing the complex connectivity required for clean, efficient geometry.
We believe tools should empower creators, not drain them. Manifold3D is strictly non-subscription. Our philosophy is simple: Pay once, own it forever. No recurring fees, no locked-out files—just a powerful tool that stays in your belt.
[h3]Features[/h3]
Primitives: Cube, Quad, Cylinder, Sphere, Torus, Cone, Platonic.
Transformations: Translate, Rotate, and Scale manipulation.
Selection: Conversion, expansion, and GPU-accelerated box selection.
Geometry Tools: Extrude, Bevel, Split, Bridge, Knife, Combine, and Separate.
Workflow: Robust Undo/Redo system.
Snapping: Integrated grid and snapping tools.
Pivot Control: Manual pivot manipulation.
Vertex Normals: Average, Set to Hard, Harden, Soften, and Dynamic normal tools.
Retopology: Live mesh Quad Drawing tool.
Workflow: Mapping, unfolding, and packing.
Tools: UV Sew and Cut; support for multiple UV Channels.
Visualization: Texel density and deformation visualization.
Smoothing: Catmull-Clark and Laplacian subdivision/smoothing.
Optimization: Standard LOD and Voxel-based LOD generation.
Processing: Integrated remeshing.
Skinning: Full rigging and skinning support.
Weights: Dedicated skin weight painting tools.
Animation: Key frame animation support.
I/O: Import and export support for FBX, OBJ, and native MAN (Manifold) formats.